------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ###### ####### ########### #====#### #.....# #.........# #=^==...# #..<..##### #.........#####.====..############### ######### #...../...# #...........#...====../.............# #.......# ######### #########.# ###########.#.##====###############.###.......# #.......# #.# #...##====## #..@g.......# #.......###########.###############.#####====# #####.####### #.......#................*........#......====## #.# #.......#.###############.#.......#######.====# #.# #......./.# #.#..............====.. #.# #########################.#.......######====## ####.# #./.^[..../.....#.......# #====# .....#.# ######### #.#.......############### #====# ......#(###### #.......# #.#.......# #==== ......#....... #.......###.#.......# ##= ....(..#.#..... #.[...../...#.......# .........#.... ##################### ############## Mer St:20 Le:17 Wi:15 Dx:11 To:21 Ch:15 Ap:14 Ma:12 Pe:15 L DV/PV: 6/9 H: -3(77) P: 13(13) Exp: 7/5612 D: 5 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: black Hair color: brown Complexion: tanned Height: 4'1" Weight: 176 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 21/Candle (day 291 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1431 stones Carrying capacity: 2250 stones Head : uncursed metal cap [+0, +1] [50s] Neck : uncursed necklace of rapid healing [2s] Body : blessed splint mail (-2, -4) [-2, +6] [450s] Girdle : uncursed leather girdle [+0, +0] [5s] Cloak : - Right Hand : uncursed mithril mace (+0, 1d6+4) [80s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : uncursed blue leather gauntlets [+0, +1] [10s] Boots : - Missile weapon: - Missiles : bundle of 8 uncursed lead sling bullets (+3, 1d5) [24s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 810 stones Carrying capacity: 2250 stones Armor ('[') uncursed black robe [+0, +1] [50s] Gauntlets ('[') uncursed gloves [+0, +0] [6s] Girdles ('[') uncursed girdle of greed [+0, +0] [7s] blessed leather girdle [+0, +0] [5s] Boots ('[') uncursed leather boots [+0, +0] [25s] uncursed light boots [+0, +0] [20s] One-handed weapons ('(') blessed rusty warhammer (+0, 2d3) [60s] cursed short sword (+2, 1d6+3) [30s] Missile weapons ('}') uncursed light crossbow (-1, +0) [70s] uncursed short bow (+1, +0) [20s] blessed short bow (+1, +0) [20s] cursed sling of the long shot (+2, +4) [3s] Tools (']') uncursed hexagonal key [1s] uncursed rusty small key [1s] Wands ('\') uncursed wand of acid (4 charges) [4s] uncursed wand of trap creation (6 charges) [3s] uncursed wand of wonder (1 charge) [3s] uncursed wand of door creation (2 charges) [3s] blessed wand of digging (3 charges) [3s] uncursed wand of magic missiles (8 charges) [3s] Potions ('!') heap of 2 uncursed potions of water [8s] cursed potion of training [2s] uncursed potion of charisma [4s] uncursed potion of training [2s] uncursed potion of potential willpower [4s] uncursed potion of healing [4s] Scrolls ('?') uncursed scroll of danger [2s] uncursed scroll of light [2s] Food ('%') heap of 3 uncursed iron rations [300s] cursed piece of raw meat [20s] Valuables ('$') 12556 gold pieces [125s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 40 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 36 Maces & flails 1 +1 +0 +0 basic 25 Swords 2 +2 +0 +0 basic 24 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 1d6+9 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 8, base range: 2, +3 bonus to hit, 1d5+3 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 54 (good) [+4d4] Climbing .................. 41 (fair) [+3d4] Detect item status ........ 54 (good) [+1d3] Detect traps .............. 13 (mediocre) [+4d5] First aid ................. 41 (fair) [+2d4] Gemology .................. 61 (good) [+3d4] Haggling .................. 80 (great) [+3d3] Herbalism ................. 41 (fair) [+3d4] Listening ................. 60 (good) [+2d4] Literacy .................. 52 (good) [+3d3] Metallurgy ................ 50 (fair) [+3d4] Mining .................... 63 (good) [+3d3] Pick pockets .............. 65 (good) [+3d4] Smithing .................. 31 (fair) [+3d3] Survival .................. 29 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, was killed by a gnoll chieftain. He scored 4509 points and advanced to level 7. He survived for 0 years, 3 days, 1 hour, 51 minutes and 32 seconds (1152 turns). Mer visited 7 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 5 of the caverns of chaos. 109 monsters perished under his attacks. He had the following talents: Alert, Miser, Treasure Hunter, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 berserker 1 bugbear 3 giant rats 6 gnolls 1 goblin 1 gray ooze 2 hobgoblins 53 kobolds 1 kobold chieftain 19 kobold shamans 1 large gnoll 16 large kobolds 1 ogre 1 outlaw 1 rat 1 zombie