------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ################### #...../............ ################### #.>...###.#.#####.# #.........../.....# #.....+...#.....#.# #...........#####.### #####/#########.#.##### ################# #...........# #...# #.# #.........# ....#...........# #...........# ###.###########.# #.#######.###########.#...........# #...........# #.............# #. #.........................# #...........# #######.####### #. ######.##################### #...........# #...# .....#.....# ############# #######.#.# ......#.###/# #.....#.#.# .....@/...+ #...<.#.### ########### #...../.# ######### Mer St:21 Le:16 Wi:17 Dx:12 To:20 Ch:16 Ap:14 Ma:11 Pe:16 L DV/PV: 6/7 H: 28(28) P: 4(4) Exp: 1/155 D: 1 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: ruddy Height: 4'1" Weight: 178 pounds Age: 61 (grown-up) Star sign: Candle Birthday: 7/Candle (day 277 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 793 stones Carrying capacity: 2475 stones Head : uncursed horned helmet [+1, +1] [100s] Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : blessed mithril scimitar (+0, 1d8+3) [32s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 236 stones Carrying capacity: 2475 stones Girdles ('[') uncursed leather girdle [-3, +0] [5s] One-handed weapons ('(') uncursed warhammer (+0, 2d3) [60s] Tools (']') uncursed fireproof blanket [10s] Wands ('\') uncursed wand of trap detection (3 charges) [3s] uncursed wand of cold (4 charges) [4s] uncursed wand of ball lightning (5 charges) [4s] uncursed wand of monster creation (1 charge) [3s] Potions ('!') uncursed potion of extra healing [2s] uncursed potion of exchange [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 4128 gold pieces [41s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 40 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 10 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +5 bonus to hit, 1d8+8 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 32 (fair) [+4d5] Climbing .................. 27 (mediocre) [+4d4] Detect item status ........ 15 (mediocre) [+3d4] Detect traps .............. 17 (mediocre) [+4d5] First aid ................. 34 (fair) [+3d3] Gemology .................. 30 (mediocre) [+4d5] Haggling .................. 44 (fair) [+4d5] Herbalism ................. 12 (mediocre) [+4d5] Listening ................. 42 (fair) [+3d4] Literacy .................. 74 (great) [+1d5] Metallurgy ................ 42 (fair) [+3d5] Mining .................... 68 (good) [+3d3] Pick pockets .............. 33 (fair) [+4d5] Smithing .................. 38 (fair) [+3d3] Survival .................. 25 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 2133 points. He survived for 0 years, 2 days, 16 hours, 4 minutes and 33 seconds (393 turns). Mer visited 3 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 1 of the caverns of chaos. 5 monsters perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 giant rat 2 goblins 1 large bat 1 skeleton