------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ################### #...../...........# #.<...###.........##################################### #.....# #...............................[........@...Z. ####### #.........##################################### #.........# #......(..# #.........# ######## Mer St:20 Le:17 Wi:16 Dx:11 To:19 Ch: 9 Ap: 7 Ma:13 Pe:16 L DV/PV: 16/10 H: 55(55) P: 17(17) Exp: 6/3310 D: 12 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: black Hair color: brown Complexion: tanned Height: 3'11" Weight: 176 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 27/Candle (day 297 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you became seriously ill and suffered for many years. When your disease finally was cured you were left weakened, both physically and spiritually, and bereft of the joys of youth. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical scrolls and maps. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1252 stones Carrying capacity: 2250 stones Head : cursed mithril cap [+0, +2] [40s] Neck : - Body : uncursed mithril ring mail (-1, -1) [-1, +5] [240s] Girdle : - Cloak : - Right Hand : cursed mithril spear (+1, 1d8+3) [40s] Left Hand : cursed medium mithril shield [+5, +1] [80s] Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed mithril boots [-1, +2] [96s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 756 stones Carrying capacity: 2250 stones Boots ('[') uncursed leather boots [+0, +0] [25s] Necklaces (''') uncursed brass amulet [3s] One-handed weapons ('(') uncursed warhammer (+0, 2d3) [60s] Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10+1) [40s] Tools (']') heap of 2 uncursed sis [20s] uncursed climbing set [180s] uncursed holy symbol [5s] Rings ('=') blessed ring of stun resistance [1s] Wands ('\') uncursed wand of stunning (8 charges) [3s] Potions ('!') uncursed potion of training [2s] uncursed potion of boost learning [2s] heap of 2 potions of holy water [8s] Scrolls ('?') heap of 5 uncursed scrolls of identify [10s] uncursed scroll of increase melee accuracy [2s] blessed scroll of power [2s] uncursed scroll of protection [2s] blessed scroll of monster detection [2s] heap of 2 uncursed scrolls of power [4s] uncursed scroll of gold detection [2s] Books ('"') cursed spellbook of Cure Light Wounds [100s] Food ('%') heap of 2 uncursed iron rations [200s] heap of 5 cursed alraunia antidotes [10s] cursed demon daisy [2s] blessed alraunia antidote [2s] Valuables ('$') 6918 gold pieces [69s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 38 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 3 +3 +1 +2 basic 58 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 2 +4 basic 40 Damage caused with your melee weapons: -------------------------------------- Right hand: +15 bonus to hit, 1d8+9 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 42 (fair) [+4d5] Climbing .................. 37 (fair) [+3d5] Detect item status ........ 49 (fair) [+1d5] Detect traps .............. 10 (poor) [+4d5] First aid ................. 36 (fair) [+3d3] Gemology .................. 57 (good) [+3d5] Haggling .................. 77 (great) [+3d4] Herbalism ................. 40 (fair) [+3d4] Listening ................. 62 (good) [+2d4] Literacy ..................100 (superb) [+1d5] Metallurgy ................ 29 (mediocre) [+4d5] Mining .................... 68 (good) [+3d3] Pick pockets .............. 56 (good) [+3d5] Smithing .................. 26 (mediocre) [+3d4] Survival .................. 21 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 7784 points and advanced to level 6. He survived for 0 years, 3 days, 3 hours, 57 minutes and 53 seconds (1554 turns). Mer visited 14 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 12 of the caverns of chaos. 47 monsters perished under his attacks. The following two artifacts were generated during his adventure: the si the rune-covered sling "Whirlwind" He had the following talents: Alert, Miser, Treasure Hunter, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was a fervent follower of Morodwyn. He did not ask for divine help. He was lawfully aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 bandit 1 claw bug 1 fire lizard 1 floating eye 1 giant bat 1 giant centipede 5 giant rats 1 gibbering mouther 1 goblin 1 goblin rockthrower 1 goblin slavemaster 2 hobgoblins 1 kobold 1 kobold chieftain 2 large bats 1 large snake 1 mimic 2 muggers 3 orcs 3 pit vipers 1 raider 12 rats 1 rust monster 1 shadow 1 swordsman