------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####################### #..........././.......# #...._......###.<.....# ## #...........# #.......# ===.###########...........# ######### =====@......../...........# #========#################===== ##========= ==== #/#======= ==== ...@###=== ### ..# # Mer St:21 Le:15 Wi:17 Dx:14 To:21 Ch:14 Ap:11 Ma:14 Pe:15 L DV/PV: 16/7 H: 59(71) P: 14(14) Exp: 7/4701 D: 6 Sp: 95 Satiated ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: brown Height: 4'2" Weight: 189 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 17/Candle (day 287 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1251 stones Carrying capacity: 2475 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : cursed hooded cloak [+2, +0] [40s] Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : uncursed medium mithril shield [+5, +1] [80s] Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots (+1, +1) [+0, +0] [25s] Missile weapon: - Missiles : heap of 6 uncursed rocks (+2, 1d4) [30s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 616 stones Carrying capacity: 2475 stones Helmets ('[') uncursed leather cap [+0, +0] [5s] Cloaks ('[') uncursed light cloak [+1, +0] [20s] Girdles ('[') uncursed leather girdle [+0, +0] [5s] One-handed weapons ('(') uncursed short sword (+0, 1d6) [30s] blessed orcish knife (+0, 1d3+2) [10s] uncursed spear of thunder (+1, 1d8) [50s] Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] Missile weapons ('}') uncursed sling (+1, +1) [3s] cursed sling (+0, +1) [3s] Missiles ('/') bundle of 18 uncursed arrows (+0, 1d6) [36s] bundle of 21 cursed arrows (-1, 1d6) [42s] Tools (']') uncursed box with flint and steel (40) [5s] Rings ('=') uncursed ring of fire resistance [1s] Wands ('\') uncursed wand of trap creation (10 charges) [3s] Potions ('!') heap of 2 uncursed potions of potential willpower [8s] heap of 2 uncursed potions of booze [8s] uncursed potion of exchange [4s] heap of 3 uncursed potions of invisibility [12s] blessed potion of poison [4s] uncursed potion of mana [4s] heap of 5 uncursed potions of water [20s] uncursed potion of poison [4s] uncursed potion of potential learning [4s] uncursed potion of learning [4s] uncursed potion of potential charisma [4s] potion of unholy water [4s] Scrolls ('?') cursed scroll of power [2s] Food ('%') uncursed iron ration [100s] uncursed loaf of hurthling bread [30s] uncursed spider bread [3s] heap of 2 cursed spenseweeds [4s] cursed pepper petal [2s] heap of 2 cursed burb roots [4s] heap of 3 cursed stomacemptia herbs [6s] heap of 2 cursed stomafillia herbs [4s] blessed stomacemptia herb [2s] uncursed stomacemptia herb [2s] cursed demon daisy [2s] blessed alraunia antidote [2s] uncursed stomafillia herb [2s] heap of 2 cursed morgia roots [4s] Valuables ('$') 11477 gold pieces [114s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 4 +3 +1 +1 skilled 34 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 2 +4 basic 29 Damage caused with your melee weapons: -------------------------------------- Right hand: +15 bonus to hit, 2d3+6 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 6, base range: 2, +4 bonus to hit, 1d4+4 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 1 (poor) [+4d5] Appraising ................ 63 (good) [+3d5] Climbing .................. 36 (fair) [+3d5] Detect item status ........ 40 (fair) [+1d5] Detect traps .............. 12 (mediocre) [+4d5] First aid ................. 35 (fair) [+3d3] Gemology .................. 60 (good) [+3d4] Haggling .................. 65 (good) [+3d5] Herbalism ................. 53 (good) [+3d3] Listening ................. 52 (good) [+3d3] Literacy .................. 69 (good) [+2d4] Metallurgy ................ 41 (fair) [+3d5] Mining .................... 60 (good) [+3d3] Pick pockets ..............100 (superb) [+2d4] Smithing .................. 23 (mediocre) [+3d4] Survival .................. 20 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 6049 points and advanced to level 7. He survived for 0 years, 3 days, 7 hours, 0 minutes and 43 seconds (1831 turns). Mer visited 9 places. His willpower score was modified by +1 during his career. His dexterity score was modified by +1 during his career. His toughness score was modified by +1 during his career. His perception score was modified by +1 during his career. He ended his adventuring life on level 6 of the caverns of chaos. 139 monsters perished under his attacks. He had the following talents: Alert, Miser, Treasure Hunter, Very Wealthy, Wealthy. He had a final speed score of 95 (final base speed: 100). He was religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 2 bandits 1 berserker 1 bugbear 1 cutpurse 2 fire beetles 1 floating eye 1 giant centipede 1 giant rat 16 goblins 1 goblin berserker 3 goblin rockthrowers 4 hobgoblins 1 hobgoblin chief 1 huge bat 1 hyena 58 jackals 1 jackalwere 3 kobolds 2 kobold chieftains 1 large bat 2 large kobolds 3 large orcs 1 large spider 4 lizard men 2 ogres 22 orcs 1 orc chieftain 1 quasit 1 wererat