------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ..................... ....................... ................................................ ................................................... ..................................................... ...................................................... ...................................................... ....................................................... ....................................................... ........................................................ ........................................................ ........................................................ ....................................................... ....................................................... ...................................................... ...................................................... ......dd............................................. ......@[............................................. .................................................... .................................................... Mer St:21 Le:15 Wi:16 Dx:12 To:20 Ch: 8 Ap: 8 Ma:10 Pe:14 L DV/PV: 5/6 H: 29(41) P: 6(6) Exp: 3/353 WE Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: tanned Height: 4'1" Weight: 176 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 21/Candle (day 291 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 738 stones Carrying capacity: 2475 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 253 stones Carrying capacity: 2475 stones Potions ('!') heap of 5 uncursed potions of water [20s] uncursed potion of healing [4s] uncursed potion of troll blood [2s] uncursed potion of raw mana [2s] uncursed potion of learning [4s] uncursed potion of carrot juice [4s] uncursed potion of cure poison [2s] uncursed potion of potential learning [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11112 gold pieces [111s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 9 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +7 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 14 (mediocre) [+4d5] Appraising ................ 62 (good) [+3d5] Climbing .................. 37 (fair) [+3d5] Detect item status ........ 27 (mediocre) [+3d3] Detect traps .............. 15 (mediocre) [+4d5] First aid ................. 29 (mediocre) [+3d4] Gemology .................. 73 (great) [+3d3] Haggling .................. 40 (fair) [+4d5] Herbalism ................. 19 (mediocre) [+4d5] Listening ................. 33 (fair) [+3d5] Literacy .................. 65 (good) [+2d4] Metallurgy ................ 28 (mediocre) [+4d5] Mining .................... 68 (good) [+3d3] Pick pockets .............. 55 (good) [+3d5] Smithing .................. 32 (fair) [+3d3] Survival .................. 31 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1723 points and advanced to level 3. He survived for 0 years, 1 day, 14 hours, 34 minutes and 23 seconds (167 turns). Mer visited 1 place. His perception score was modified by +1 during his career. He ended his adventuring life somewhere on the plains. 10 monsters perished under his attacks. He had the following talents: Alert, Mechanically Inclined, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 10 large dogs