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Mer St:20 Le:16 Wi:14 Dx:13 To:18 Ch:10 Ap:10 Ma: 9 Pe:14 L DV/PV: 13/5 H: 26(26) P: 3(3) Exp: 1/91 WE Sp: 100 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: green Hair color: red Complexion: tanned Height: 4'1" Weight: 180 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 29/Candle (day 299 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 740 stones Carrying capacity: 2250 stones Head : - Neck : - Body : blessed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : blessed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 255 stones Carrying capacity: 2250 stones Potions ('!') heap of 2 uncursed potions of healing [8s] heap of 2 uncursed potions of training [4s] uncursed potion of willpower [4s] uncursed potion of insight [2s] uncursed potion of potential strength [4s] uncursed potion of troll blood [2s] uncursed potion of water [4s] blessed potion of dexterity [4s] uncursed potion of cure corruption [2s] uncursed potion of invisibility [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11700 gold pieces [117s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 32 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: -2 bonus to hit, 2d3-1 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 9 (poor) [+4d5] Appraising ................ 44 (fair) [+4d5] Climbing .................. 35 (fair) [+3d5] Detect item status ........ 19 (mediocre) [+3d4] Detect traps .............. 13 (mediocre) [+4d5] First aid ................. 32 (fair) [+3d3] Gemology .................. 38 (fair) [+4d5] Haggling .................. 38 (fair) [+4d5] Herbalism ................. 14 (mediocre) [+4d5] Listening ................. 32 (fair) [+3d5] Literacy .................. 53 (good) [+3d3] Metallurgy ................ 40 (fair) [+3d5] Mining .................... 65 (good) [+3d3] Pick pockets .............. 30 (mediocre) [+4d5] Smithing .................. 49 (fair) [+2d4] Survival .................. 28 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1661 points. He survived for 0 years, 1 day, 18 hours, 18 minutes and 33 seconds (65 turns). Mer visited 1 place. His perception score was modified by +1 during his career. He ended his adventuring life somewhere on the plains. 4 monsters perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 2 jackals 2 large dogs