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Mer St:20 Le:15 Wi:13 Dx:13 To:18 Ch: 8 Ap: 8 Ma:10 Pe:14 L DV/PV: 5/8 H: 40(40) P: 7(7) Exp: 3/488 D: 4 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: black Hair color: brown Complexion: tanned Height: 4'1" Weight: 182 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 7/Candle (day 277 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a young child you were often alone. You did not have any friends. You do not like to remember those times. They were very sad. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 744 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (+0, -2) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +3] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 259 stones Carrying capacity: 2250 stones Potions ('!') uncursed potion of invisibility [4s] heap of 5 uncursed potions of water [20s] uncursed potion of balance [4s] uncursed potion of carrot juice [4s] heap of 2 uncursed potions of cure poison [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 12342 gold pieces [123s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +10 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 3 (poor) [+4d5] Appraising ................ 37 (fair) [+4d5] Climbing .................. 38 (fair) [+3d5] Detect item status ........ 27 (mediocre) [+3d3] Detect traps .............. 31 (fair) [+3d5] First aid ................. 40 (fair) [+2d4] Gemology .................. 67 (good) [+3d4] Haggling .................. 37 (fair) [+4d5] Herbalism ................. 27 (mediocre) [+4d4] Listening ................. 31 (fair) [+3d5] Literacy .................. 62 (good) [+2d4] Metallurgy ................ 51 (good) [+3d4] Mining .................... 65 (good) [+3d3] Pick pockets .............. 49 (fair) [+4d4] Smithing .................. 38 (fair) [+3d3] Survival .................. 39 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1755 points and advanced to level 3. He survived for 0 years, 2 days, 13 hours, 40 minutes and 57 seconds (632 turns). Mer visited 5 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 4 of the caverns of chaos. 16 monsters perished under his attacks. He had the following talents: Alert, Miser, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 berserker 1 giant bat 1 giant lizard 3 goblins 1 goblin rockthrower 1 jackal 2 kobolds 4 large bats 1 rabid dog 1 skeleton