------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########### +.........# #.#######.##### #.# #.....# #.### #####.############# ########## #...# #.............# #"......".# ###.### #####.......<.# #."......"# #...# #.........# #"........# ###.####### ########### #........@# #.......# #.........# #######/#################.........# #...."".....................# #....."...#####.############# ../.........# #...# ###.........# #.### ./.........# .. ########### Mer St:20 Le:16 Wi:14 Dx:13 To:18 Ch:17 Ap:12 Ma:13 Pe:16 L DV/PV: 7/6 H: 22(26) P: 4(4) Exp: 1/167 D: 3 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: red Complexion: tanned Height: 3'11" Weight: 182 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 1/Candle (day 271 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on enchanted rings. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 702 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-1, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3+2) [60s] Left Hand : - Right Ring : uncursed ring of fire resistance [1s] Left Ring : blessed ring of mental stability [+0, +1] {Le+1} [1s] Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 215 stones Carrying capacity: 2250 stones Rings ('=') uncursed ring of searching [1s] uncursed ring of cold resistance [1s] uncursed ring of the fish [1s] uncursed ring of damage [1s] uncursed ring of fire resistance [1s] Potions ('!') uncursed potion of water [4s] Food ('%') uncursed iron ration [100s] cursed demon daisy [2s] cursed stomacemptia herb [2s] heap of 3 cursed devil's roses [6s] Valuables ('$') 9630 gold pieces [96s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 34 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +7 bonus to hit, 2d3+7 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 42 (fair) [+4d5] Climbing .................. 38 (fair) [+3d5] Detect item status ........ 18 (mediocre) [+3d4] Detect traps .............. 18 (mediocre) [+4d5] First aid ................. 33 (fair) [+3d3] Gemology .................. 45 (fair) [+4d4] Haggling .................. 60 (good) [+3d5] Herbalism ................. 11 (mediocre) [+4d5] Listening ................. 31 (fair) [+3d5] Literacy .................. 54 (good) [+3d3] Metallurgy ................ 47 (fair) [+3d5] Mining .................... 65 (good) [+3d3] Pick pockets .............. 27 (mediocre) [+4d5] Smithing .................. 21 (mediocre) [+3d4] Survival .................. 26 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1495 points. He survived for 0 years, 2 days, 9 hours, 54 minutes and 52 seconds (284 turns). Mer visited 4 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 3 of the caverns of chaos. 4 monsters perished under his attacks. He possessed the following intrinsic: He was fire resistant (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 giant rat 1 large bat 1 large dog 1 viper