------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### ##==.....# #===<====# #==@======== #=##======== # ######== Mer St:20 Le:15 Wi:16 Dx:11 To:19 Ch: 8 Ap:10 Ma:11 Pe:14 L DV/PV: 5/5 H: 27(27) P: 3(3) Exp: 1/82 D: 2 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: brown Height: 4' Weight: 191 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 13/Candle (day 283 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Merchant. During your apprenticeship you specialized on magical scrolls and maps. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 737 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : - Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 312 stones Carrying capacity: 2250 stones One-handed weapons ('(') uncursed rusty warhammer (+0, 2d3) [60s] Scrolls ('?') heap of 3 uncursed scrolls of power [6s] uncursed scroll of defense [2s] uncursed scroll of darkness [2s] uncursed scroll of light [2s] uncursed scroll of identify [2s] heap of 2 uncursed scrolls of uncursing [4s] uncursed scroll of literacy check [2s] uncursed scroll of increase melee accuracy [2s] Food ('%') uncursed iron ration [100s] Valuables ('$') 13047 gold pieces [130s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 14 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 40 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +5 bonus to hit, 1d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 30 (mediocre) [+4d5] Climbing .................. 42 (fair) [+3d4] Detect item status ........ 17 (mediocre) [+3d4] Detect traps .............. 11 (mediocre) [+4d5] First aid ................. 31 (fair) [+3d3] Gemology .................. 50 (fair) [+3d5] Haggling .................. 43 (fair) [+4d5] Herbalism ................. 16 (mediocre) [+4d5] Listening ................. 26 (mediocre) [+4d4] Literacy .................. 70 (good) [+1d5] Metallurgy ................ 49 (fair) [+3d5] Mining .................... 60 (good) [+3d3] Pick pockets .............. 37 (fair) [+4d5] Smithing .................. 31 (fair) [+3d3] Survival .................. 21 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1675 points. He survived for 0 years, 2 days, 10 hours, 17 minutes and 8 seconds (157 turns). Mer visited 3 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 2 of the caverns of chaos. 2 monsters perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 giant rat 1 large bat