------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ # ##=== .###=== ====== ======# =====.# #####.# #.# #########.##### #.....#./.....# #.<...#.#....@# #...../.#.....# ############### Mer St:20 Le:15 Wi:15 Dx:14 To:18 Ch:10 Ap:10 Ma:13 Pe:13 L DV/PV: 15/6 H: 26(26) P: 4(4) Exp: 1/18 D: 1 Sp: 100 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: black Hair color: black Complexion: ruddy Height: 4' Weight: 174 pounds Age: 62 (grown-up) Star sign: Candle Birthday: 29/Candle (day 299 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Merchant. During your apprenticeship you specialized on enchanted rings. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 709 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +6] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 224 stones Carrying capacity: 2250 stones Rings ('=') uncursed ring of acid resistance [1s] uncursed brass ring [1s] uncursed ring of damage [1s] uncursed ring of the fish [1s] uncursed ring of fire resistance [1s] heap of 2 uncursed rings of cold resistance [2s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11736 gold pieces [117s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 39 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: -2 bonus to hit, 2d3-1 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 38 (fair) [+4d5] Climbing .................. 38 (fair) [+3d5] Detect item status ........ 11 (mediocre) [+3d4] Detect traps .............. 19 (mediocre) [+4d5] First aid ................. 30 (mediocre) [+3d3] Gemology .................. 44 (fair) [+4d4] Haggling .................. 52 (good) [+4d4] Herbalism ................. 18 (mediocre) [+4d5] Listening ................. 30 (mediocre) [+3d5] Literacy .................. 58 (good) [+3d3] Metallurgy ................ 44 (fair) [+3d5] Mining .................... 63 (good) [+3d3] Pick pockets .............. 35 (fair) [+4d5] Smithing .................. 22 (mediocre) [+3d4] Survival .................. 36 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1285 points. He survived for 0 years, 2 days, 8 hours, 6 minutes and 35 seconds (76 turns). Mer visited 2 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 1 of the caverns of chaos. 1 monster perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monster was vanquished: 1 hobgoblin