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Mer St:20 Le:15 Wi:15 Dx:14 To:18 Ch:10 Ap:10 Ma: 9 Pe:15 L DV/PV: 15/5 H: 26(26) P: 3(3) Exp: 1/0 WE Sp: 100 Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: green Hair color: brown Complexion: ruddy Height: 4'1" Weight: 158 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 5/Candle (day 275 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 723 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 238 stones Carrying capacity: 2250 stones Wands ('\') uncursed wand of door creation (6 charges) [3s] uncursed wand of monster creation (6 charges) [3s] uncursed wand of door creation (8 charges) [3s] blessed wand of far slaying (9 charges) [3s] uncursed wand of light (5 charges) [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 12234 gold pieces [122s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 40 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: -3 bonus to hit, 2d3-1 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 32 (fair) [+4d5] Climbing .................. 25 (mediocre) [+4d4] Detect item status ........ 19 (mediocre) [+3d4] Detect traps .............. 13 (mediocre) [+4d5] First aid ................. 23 (mediocre) [+3d4] Gemology .................. 35 (fair) [+4d5] Haggling .................. 47 (fair) [+4d5] Herbalism ................. 17 (mediocre) [+4d5] Listening ................. 32 (fair) [+3d5] Literacy .................. 65 (good) [+2d4] Metallurgy ................ 36 (fair) [+4d4] Mining .................... 61 (good) [+3d3] Pick pockets .............. 27 (mediocre) [+4d5] Smithing .................. 46 (fair) [+2d4] Survival .................. 37 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 1062 points. He survived for 0 years, 1 day, 17 hours, 52 minutes and 30 seconds (43 turns). Mer visited 1 place. His perception score was modified by +1 during his career. He ended his adventuring life somewhere on the plains. He did not manage to vanquish any monsters. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned.