------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### .........# #.........################## +......<../...........@..... #.........################## #.........# ########### Mer St:20 Le:16 Wi:15 Dx:11 To:18 Ch:13 Ap:10 Ma:14 Pe:14 L DV/PV: 5/5 H: -6(44) P: 10(10) Exp: 4/920 S: 2 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: red Complexion: ruddy Height: 3'10" Weight: 176 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 25/Candle (day 295 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 721 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : - Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 261 stones Carrying capacity: 2250 stones Potions ('!') heap of 2 uncursed potions of carrot juice [8s] heap of 3 uncursed potions of water [12s] blessed potion of booze [4s] uncursed potion of potential mana [4s] uncursed potion of healing [4s] uncursed berzio potion [2s] uncursed potion of extra healing [2s] uncursed potion of booze [4s] uncursed potion of invisibility [4s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11742 gold pieces [117s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 7 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 4 (poor) [+4d5] Appraising ................ 42 (fair) [+4d5] Climbing .................. 35 (fair) [+3d5] Detect item status ........ 31 (fair) [+2d4] Detect traps .............. 38 (fair) [+3d5] First aid ................. 29 (mediocre) [+3d4] Gemology .................. 49 (fair) [+4d4] Haggling .................. 78 (great) [+3d4] Herbalism ................. 13 (mediocre) [+4d5] Listening ................. 51 (good) [+3d3] Literacy .................. 51 (good) [+3d3] Metallurgy ................ 47 (fair) [+3d5] Mining .................... 69 (good) [+3d3] Pick pockets .............. 54 (good) [+3d5] Smithing .................. 23 (mediocre) [+3d4] Survival .................. 22 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, was scorched by a fiery explosion. He scored 1956 points and advanced to level 4. He survived for 0 years, 2 days, 10 hours, 48 minutes and 13 seconds (369 turns). Mer visited 3 places. His perception score was modified by +1 during his career. He ended his adventuring life on dungeon level 2 of the caverns of chaos. 21 monsters perished under his attacks. He had the following talents: Alert, Miser, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 goblin 1 jackal 1 kobold shaman 2 large bats 9 large dogs 7 pit vipers