------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### #.....# #..<@=### #=..===.+ #========# #=====#=== ###=##### .. . Mer St:20 Le:15 Wi:15 Dx:11 To:18 Ch:12 Ap: 9 Ma:11 Pe:13 L DV/PV: 5/5 H: 31(33) P: 6(6) Exp: 2/286 D: 4 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: green Hair color: black Complexion: tanned Height: 4' Weight: 180 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 6/Candle (day 276 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on magical scrolls and maps. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 767 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 282 stones Carrying capacity: 2250 stones Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] Rings ('=') uncursed ring of cold resistance [1s] Scrolls ('?') heap of 2 uncursed scrolls of uncursing [4s] heap of 2 uncursed scrolls of increase melee accuracy [4s] heap of 5 uncursed scrolls of identify [10s] blessed scroll of power [2s] uncursed scroll of power [2s] uncursed scroll of monster detection [2s] uncursed scroll of cure blindness [2s] blessed scroll of uncursing [2s] uncursed scroll of defense [2s] uncursed scroll of balance [2s] Food ('%') uncursed iron ration [100s] Valuables ('$') 10944 gold pieces [109s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 29 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +8 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 58 (good) [+4d4] Climbing .................. 34 (fair) [+3d5] Detect item status ........ 18 (mediocre) [+3d4] Detect traps .............. 10 (poor) [+4d5] First aid ................. 20 (mediocre) [+3d4] Gemology .................. 58 (good) [+3d5] Haggling .................. 56 (good) [+4d4] Herbalism ................. 18 (mediocre) [+4d5] Listening ................. 38 (fair) [+3d5] Literacy .................. 62 (good) [+2d4] Metallurgy ................ 43 (fair) [+3d5] Mining .................... 67 (good) [+3d3] Pick pockets .............. 45 (fair) [+4d4] Smithing .................. 28 (mediocre) [+3d4] Survival .................. 35 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 2031 points and advanced to level 2. He survived for 0 years, 2 days, 10 hours, 52 minutes and 19 seconds (257 turns). Mer visited 5 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 4 of the caverns of chaos. 8 monsters perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 bandit 1 ghost bat 1 giant rat 1 goblin 1 goblin slavemaster 1 jackal 1 kobold shaman 1 orc