------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### ########### #.....# #.........# ###########.g...###########################################..>......# #..........@..../......................................(../.........# #.###############################################################/### #.# #.# #/######### ########### #%# #.........# #.........# #.# #.........###############%........############### ####### #.# #........0%............./................./.....# #.....# #.# #[........###############.........#########.....# #...<.#########.# #.........# #.........# #.....# #...../.........# #.........# ########### #.....# ################# #.........# #.....# ########### ###### Mer St:20 Le:18 Wi:13 Dx:11 To:20 Ch: 8 Ap: 8 Ma:10 Pe:14 L DV/PV: 12/7 H: -2(49) P: 9(9) Exp: 4/837 D: 2 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: tanned Height: 4'2" Weight: 165 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 13/Candle (day 283 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on enchanted rings. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 953 stones Carrying capacity: 2250 stones Head : uncursed leather cap [+0, +0] [5s] Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : uncursed light cloak [+1, +0] [20s] Right Hand : uncursed warhammer (+2, 2d3) [60s] Left Hand : uncursed medium shield (+1) [+3, +1] [100s] Right Ring : blessed ring of fire resistance [1s] Left Ring : uncursed ring of defense +4 [1s] Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 341 stones Carrying capacity: 2250 stones Rings ('=') uncursed ring of searching [1s] heap of 3 uncursed rings of damage [3s] uncursed ring of fire resistance [1s] blessed ring of acid resistance [1s] Potions ('!') uncursed potion of carrot juice [4s] Food ('%') heap of 2 uncursed iron rations [200s] uncursed loaf of elven bread [3s] Valuables ('$') 12894 gold pieces [128s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 3 +2 +1 +0 basic 55 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 7 Damage caused with your melee weapons: -------------------------------------- Right hand: +15 bonus to hit, 2d3+6 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 53 (good) [+4d4] Climbing .................. 38 (fair) [+3d5] Detect item status ........ 39 (fair) [+2d4] Detect traps .............. 16 (mediocre) [+4d5] First aid ................. 39 (fair) [+3d3] Gemology .................. 42 (fair) [+4d4] Haggling .................. 60 (good) [+3d5] Herbalism ................. 32 (fair) [+3d5] Listening ................. 36 (fair) [+3d5] Literacy .................. 65 (good) [+2d4] Metallurgy ................ 45 (fair) [+3d5] Mining .................... 62 (good) [+3d3] Pick pockets .............. 70 (good) [+3d3] Smithing .................. 36 (fair) [+3d3] Survival .................. 37 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, died of acute blood poisoning. He scored 1878 points and advanced to level 4. He survived for 0 years, 2 days, 13 hours, 21 minutes and 27 seconds (540 turns). Mer visited 3 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 2 of the caverns of chaos. 24 monsters perished under his attacks. He possessed the following intrinsic: He was fire resistant (gained through an item). He had the following talents: Alert, Miser, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 2 claw bugs 1 ghost bat 8 giant bee warriors 2 giant bee workers 1 giant centipede 1 goblin 1 goblin rockthrower 1 gremlin 1 hobgoblin 1 kobold 1 large bat 1 orc 1 rat 1 ratling thief 1 skeleton