------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### #.....# #..b@.# #.....# ###+####### #.##### ...........# #.# ..# #...........# #/# #.# #.# #...........# #.# #.# #.# #...........# #.# #.# #.# #.....0.....# #.# #.# ###########################.#####...........###########.#########.# #...../......./........./..%..............%./.....................# #..<..#########.........###################/####################### #.....# #.........# #.. ####### ########### #### Mer St:19 Le:17 Wi:15 Dx:11 To:19 Ch:10 Ap: 9 Ma:13 Pe:14 L DV/PV: 5/8 H: 31(46) P: 7(7) Exp: 4/655 D: 5 Sp: 90 Poisoned Bloated ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: ruddy Height: 3'11" Weight: 178 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 7/Candle (day 277 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you spent a lot of time searching for a deeper meaning and purpose in your life. You pondered and pondered but nothing truly sparked your interest. Finally, after many many hours, you made a decision. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 942 stones Carrying capacity: 2100 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [+0, +8] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : bundle of 16 uncursed barbed arrows (+0, 1d6+6) [32s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 425 stones Carrying capacity: 2100 stones One-handed weapons ('(') uncursed dagger (+0, 1d4) [10s] Missile weapons ('}') uncursed sling (+0, +1) [3s] uncursed short bow (+1, +0) [20s] cursed short bow (+2, +0) [20s] Missiles ('/') bundle of 15 uncursed quarrels (+1, 2d6) [30s] Wands ('\') uncursed wand of teleportation (1 charge) [4s] uncursed wand of teleportation (0 charges) [4s] uncursed wand of light (7 charges) [4s] uncursed wand of trap creation (4 charges) [3s] Food ('%') uncursed iron ration [100s] Valuables ('$') 22788 gold pieces [227s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 3 +2 +1 +0 basic 63 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +8 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 56 (good) [+4d4] Climbing .................. 43 (fair) [+3d4] Detect item status ........ 25 (mediocre) [+3d3] Detect traps .............. 37 (fair) [+3d5] First aid ................. 27 (mediocre) [+3d4] Gemology .................. 55 (good) [+3d5] Haggling .................. 60 (good) [+3d5] Herbalism ................. 37 (fair) [+3d5] Listening ................. 48 (fair) [+3d4] Literacy .................. 62 (good) [+2d4] Metallurgy ................ 43 (fair) [+3d5] Mining .................... 65 (good) [+3d3] Pick pockets .............. 57 (good) [+3d5] Smithing .................. 33 (fair) [+3d3] Survival .................. 32 (fair) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 2020 points and advanced to level 4. He survived for 0 years, 2 days, 15 hours, 45 minutes and 2 seconds (821 turns). Mer visited 6 places. His strength score was modified by -1 during his career. His learning score was modified by +1 during his career. His perception score was modified by +1 during his career. He ended his adventuring life on level 5 of the caverns of chaos. 18 monsters perished under his attacks. He had the following talents: Alert, Filthy Rich, Miser, Very Wealthy, Wealthy. He had a final speed score of 90 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 big dog 1 ghost bat 2 giant bee warriors 2 giant bee workers 3 goblins 1 goblin chieftain 1 goblin rockthrower 1 hobgoblin 2 kobolds 1 orc 1 rabid dog 1 ratling thief 1 skeleton