------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #### ......# .."....# ### ... .......# ..#.. ... #.......# #.#.# #/# #.......# #...# #.# #.......###################.###########.##### #......*/.................................... #####/#################################.##### #.# #.# #"# ##################### #.# ############### ###### #"# #...."""...././."...# #.# # /...........# #""""# #"###...$"""...[###...@.# #####/### ###.......<.# #""""# #...#...."."....# #.....# #"".....# # #.........# #""""# ###.#...........# ####### #."...#.# # #########/#####."""# #.............# #.....#.. # #...../."""# ############### ############## #######."""# ###### Mer St:20 Le:17 Wi:16 Dx:13 To:20 Ch: 8 Ap:10 Ma:14 Pe:14 L DV/PV: 7/7 H: 56(56) P: 8(8) Exp: 4/913 D: 3 Sp: 95 Satiated ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: green Hair color: brown Complexion: tanned Height: 3'10" Weight: 189 pounds Age: 64 (grown-up) Star sign: Candle Birthday: 9/Candle (day 279 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Merchant. During your apprenticeship you specialized on enchanted rings. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 758 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : blessed ring of mental stability [+0, +1] {Le+1} [1s] Left Ring : uncursed ring of cold resistance [1s] Bracers : - Gauntlets : - Boots : uncursed leather boots [+3, +0] [25s] Missile weapon: - Missiles : bundle of 8 uncursed quarrels (+1, 2d6) [16s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 255 stones Carrying capacity: 2250 stones Missile weapons ('}') uncursed sling (+0, +1) [3s] Rings ('=') uncursed ring of acid resistance [1s] blessed ring of searching [1s] uncursed ring of cold resistance [1s] uncursed ring of the fish [1s] uncursed brass ring [1s] Potions ('!') uncursed potion of exchange [4s] Scrolls ('?') uncursed scroll of identify [2s] uncursed scroll of repair [2s] Food ('%') uncursed iron ration [100s] cursed burb root [2s] uncursed pepper petal [2s] heap of 2 cursed pepper petals [4s] Valuables ('$') 13128 gold pieces [131s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 1 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +10 bonus to hit, 2d3+5 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 30 (mediocre) [+4d5] Climbing .................. 39 (fair) [+3d5] Detect item status ........ 28 (mediocre) [+3d3] Detect traps .............. 14 (mediocre) [+4d5] First aid ................. 35 (fair) [+3d3] Gemology .................. 36 (fair) [+4d5] Haggling .................. 67 (good) [+3d5] Herbalism ................. 40 (fair) [+3d4] Listening ................. 41 (fair) [+3d4] Literacy .................. 74 (great) [+1d5] Metallurgy ................ 41 (fair) [+3d5] Mining .................... 68 (good) [+3d3] Pick pockets .............. 53 (good) [+3d5] Smithing .................. 48 (fair) [+2d4] Survival .................. 27 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 2974 points and advanced to level 4. He survived for 0 years, 2 days, 16 hours, 47 minutes and 8 seconds (727 turns). Mer visited 4 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 3 of the caverns of chaos. 25 monsters perished under his attacks. He possessed the following intrinsics: He was fire resistant. He was cold resistant (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Alert, Miser, Very Wealthy, Wealthy. He had a final speed score of 95 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 bugbear 2 fire beetles 1 giant bat 1 gnoll 1 goblin 5 goblin rockthrowers 1 jackal 2 large bats 3 large dogs 1 lizard man 1 skeleton 6 white worms