------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####################################################### #........./...........................................# #......<..#########################################.### .........# #.# ########## ########### ###.# #.........# #...# ######### #.........# #######.### #.......# #.........# #.......# #.......#################.....%...#########.####### #.....................%./........./.........# #..@....##################################### #.......# ######### Mer St:20 Le:16 Wi:15 Dx:12 To:18 Ch: 8 Ap: 9 Ma:13 Pe:14 L DV/PV: 7/5 H: 32(32) P: 6(6) Exp: 2/291 D: 2 Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: black Hair color: brown Complexion: ruddy Height: 3'11" Weight: 171 pounds Age: 63 (grown-up) Star sign: Candle Birthday: 8/Candle (day 278 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. In your youth you enjoyed competition against others to the fullest. You were a very active kid. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Merchant. During your apprenticeship you specialized on magical potions. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 768 stones Carrying capacity: 2250 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 283 stones Carrying capacity: 2250 stones Gauntlets ('[') uncursed archery gloves (+0, +4) [+0, +0] [6s] Tools (']') cursed iron ingot [20s] Potions ('!') uncursed potion of gain attributes [4s] heap of 3 uncursed potions of water [12s] blessed potion of training [2s] blessed potion of booze [4s] uncursed potion of cure poison [2s] uncursed potion of insight [2s] uncursed potion of potential charisma [4s] heap of 2 uncursed potions of booze [8s] uncursed potion of extra healing [2s] Scrolls ('?') uncursed scroll of power [2s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11516 gold pieces [115s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 29 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +6 bonus to hit, 2d3+4 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ................... 6 (poor) [+4d5] Appraising ................ 55 (good) [+4d4] Climbing .................. 38 (fair) [+3d5] Detect item status ........ 19 (mediocre) [+3d4] Detect traps .............. 11 (mediocre) [+4d5] First aid ................. 25 (mediocre) [+3d4] Gemology .................. 58 (good) [+3d5] Haggling .................. 55 (good) [+4d4] Herbalism ................. 24 (mediocre) [+4d4] Listening ................. 32 (fair) [+3d5] Literacy .................. 78 (great) [+1d5] Metallurgy ................ 43 (fair) [+3d5] Mining .................... 61 (good) [+3d3] Pick pockets .............. 40 (fair) [+4d4] Smithing .................. 27 (mediocre) [+3d4] Survival .................. 21 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 2034 points and advanced to level 2. He survived for 0 years, 2 days, 11 hours, 3 minutes and 12 seconds (427 turns). Mer visited 3 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 2 of the caverns of chaos. 11 monsters perished under his attacks. He had the following talents: Alert, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 giant rat 3 goblins 2 goblin rockthrowers 1 hobgoblin 1 kobold 1 large bat 2 orcs