------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########### #.........# #.###...<.# #.# #.....# #######.# ####### ........# #########.#.##### # ................. ####################### #########.#######.########### #.....o@o..o........... /................(........... #....I###################################.#############.##### #.....# #...# #.# #.....# ######.### #.########## #.....# ...+.....# #.....#..... ####### ....**#.#.#################.#.....# ........#.........................# ###.*.############################# ##### Mer St:21 Le:18 Wi:17 Dx:14 To:18 Ch:12 Ap: 8 Ma:11 Pe:13 L DV/PV: 6/6 H: 34(54) P: 9(9) Exp: 4/1007 D: 8 M: 1186 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: red Complexion: ruddy Height: 4'1" Weight: 174 pounds Age: 62 (grown-up) Star sign: Candle Birthday: 8/Candle (day 278 of the year) YOUR HISTORY: Your father is a guildmaster. Your family generally is rather wealthy and well-known in your home town. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Merchant. During your apprenticeship you specialized on enchanted wands and rods. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1007 stones Carrying capacity: 2475 stones Head : blessed metal cap [+0, +1] [50s] Neck : - Body : uncursed rusty chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3+3) [60s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : bundle of 10 uncursed quarrels (+1, 2d6) [20s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 452 stones Carrying capacity: 2475 stones Cloaks ('[') cursed hooded cloak [+1, +0] [40s] One-handed weapons ('(') uncursed stone club (+0, 1d6) [70s] Missile weapons ('}') uncursed light crossbow (+2, +0) [70s] Tools (']') uncursed hexagonal key [1s] Wands ('\') uncursed rusty wand of lightning (4 charges) [4s] uncursed wand of fire (2 charges) [4s] blessed wand of trap detection (4 charges) [3s] uncursed wand of trap detection (1 charge) [3s] uncursed wand of far slaying (10 charges) [3s] uncursed wand of ball lightning (4 charges) [4s] Potions ('!') uncursed potion of potential dexterity [4s] uncursed potion of carrot juice [4s] Scrolls ('?') uncursed scroll of increase melee accuracy [2s] blessed scroll of magic mapping [2s] Valuables ('$') 23652 gold pieces [236s] Gems ('*') uncursed opal [1s] uncursed ruby [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 2 +2 +0 +0 basic 18 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 2d3+8 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 81 (great) [+3d3] Climbing .................. 31 (fair) [+3d5] Detect item status ........ 33 (fair) [+2d4] Detect traps .............. 19 (mediocre) [+4d5] First aid ................. 37 (fair) [+3d3] Gemology .................. 47 (fair) [+4d4] Haggling .................. 45 (fair) [+4d5] Herbalism ................. 37 (fair) [+3d5] Listening ................. 40 (fair) [+3d4] Literacy .................. 75 (great) [+1d5] Metallurgy ................ 36 (fair) [+4d4] Mining .................... 75 (great) [+2d4] Pick pockets .............. 43 (fair) [+4d4] Smithing .................. 29 (mediocre) [+3d4] Survival .................. 29 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 3389 points and advanced to level 4. He survived for 0 years, 2 days, 22 hours, 6 minutes and 41 seconds (1186 turns). Mer visited 9 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 8 of the caverns of chaos. 20 monsters perished under his attacks. The following artifact was generated during his adventure: the si He had the following talents: Alert, Boon to the Family, Miser, Very Wealthy, Wealthy. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 bandit 1 bugbear 1 ghost bat 1 giant centipede 2 giant rats 1 goblin 1 goblin slavemaster 3 kobolds 1 lizard man 1 orc 1 orc scorcher 1 rabid dog 2 raiders 2 rats 1 ratling archer