------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######## #@=%![?# #..#[(!?\[#..............##### #....#]%[]%(#..............#..&# ##....#/[*[%!#..............#...# .# #.....#.@.?.!#..............#...# ..# #.....##/#####..............###/#...## #..................................... #...<................................. #.................................... #........###/###.......####.......... ##.......#.....#.......# #......... #.......#.....#.......# #........ ###.....#.._..#.......# #....... #.....#.....#........ ....... # #........ ..... Mer St:21 Le:16 Wi:15 Dx:12 To:20 Ch:11 Ap:11 Ma:11 Pe:14 L DV/PV: 4/6 H: 59(65) P: 12(12) Exp: 6/2593 D: 9 Sp: 95 Satiated ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: tanned Height: 4' Weight: 174 pounds Age: 65 (grown-up) Star sign: Candle Birthday: 7/Candle (day 277 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you were a credit to your family. Your parents supported your plans and were very understanding. They tried to help you along your way with all means at their disposal. You decided to become a Merchant. During your apprenticeship you specialized on enchanted rings. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 935 stones Carrying capacity: 2475 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : uncursed warhammer (+0, 2d3+1) [60s] Left Hand : - Right Ring : uncursed ring of fire resistance [1s] Left Ring : uncursed ring of cold resistance [1s] Bracers : - Gauntlets : - Boots : uncursed leather boots [+0, +0] [25s] Missile weapon: - Missiles : heap of 8 uncursed rocks (+0, 1d4) [40s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 408 stones Carrying capacity: 2475 stones Helmets ('[') uncursed hat [+0, +2] [4s] Gauntlets ('[') uncursed gauntlets (-1, +0) [-1, +1] [10s] Girdles ('[') uncursed leather girdle [+0, +0] [5s] Necklaces (''') cursed necklace of rapid healing [2s] One-handed weapons ('(') uncursed spear (+1, 1d8+1) [50s] uncursed knife (+0, 1d3) [8s] Missiles ('*') heap of 6 uncursed rocks (+0, 1d4+1) [30s] heap of 7 uncursed rocks (+0, 1d4) [35s] Tools (']') uncursed si [10s] uncursed holy symbol [5s] Rings ('=') uncursed ring of fire resistance [1s] blessed ring of searching [1s] uncursed ring of protection +1 [1s] heap of 2 uncursed rings of cold resistance [2s] uncursed ring of stun resistance [1s] Wands ('\') uncursed wand of acid (1 charge) [4s] uncursed wand of trap detection (1 charge) [3s] Potions ('!') uncursed potion of healing [4s] heap of 2 uncursed potions of water [8s] potion of holy water [4s] Scrolls ('?') uncursed scroll of power [2s] Food ('%') uncursed iron ration [100s] Valuables ('$') 11864 gold pieces [118s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 3 +2 +1 +0 basic 38 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 5 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +11 bonus to hit, 2d3+7 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 8, base range: 2, +0 bonus to hit, 1d4+3 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 34 (fair) [+4d5] Climbing .................. 27 (mediocre) [+4d4] Detect item status ........ 46 (fair) [+1d5] Detect traps .............. 21 (mediocre) [+4d4] First aid ................. 41 (fair) [+2d4] Gemology .................. 69 (good) [+3d4] Haggling .................. 81 (great) [+3d3] Herbalism ................. 49 (fair) [+3d4] Listening ................. 20 (mediocre) [+4d4] Literacy .................. 61 (good) [+2d4] Metallurgy ................ 30 (mediocre) [+4d4] Mining .................... 63 (good) [+3d3] Pick pockets .............. 64 (good) [+3d4] Smithing .................. 43 (fair) [+2d4] Survival .................. 21 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Mer, the dwarven merchant, quit prematurely. He scored 5137 points and advanced to level 6. He survived for 0 years, 2 days, 23 hours, 49 minutes and 5 seconds (1718 turns). Mer visited 11 places. His perception score was modified by +1 during his career. He ended his adventuring life on level 9 of the caverns of chaos. 38 monsters perished under his attacks. The following artifact was generated during his adventure: the si He possessed the following intrinsics: He was fire resistant (gained through an item). He was cold resistant (gained through an item). He had the following talents: Alert, Miser, Treasure Hunter, Very Wealthy, Wealthy. He had a final speed score of 95 (final base speed: 100). He was not particularly religious. He asked for 2 divine interventions. He was lawfully aligned. The following monsters were vanquished: 1 berserker 2 black hurthlings 1 claw bug 1 corpse fiend 1 gargoyle 1 ghul 2 giant bats 3 giant rats 3 goblins 2 goblin rockthrowers 3 goblin slavemasters 1 gray ooze 1 hobgoblin 2 jackals 1 kobold 2 kobold shamans 1 large jackal 1 lizard man 1 mimic 1 orc 1 rabid dog 1 raider 1 rat 1 ratling archer 1 ratling warrior 1 rattlesnake 1 wolf