------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ####### #.""..# #####################."<..# #.................../.....# #.######################### #.# ########.############### ................%.@l.... ########.############### #.# ###/### #.....# #...>.#### #...(..... ########## Mer St:20 Le:15 Wi:16 Dx:14 To:19 Ch:12 Ap:13 Ma:13 Pe:16 L DV/PV: 12/6 H: 4(66) P: 15(15) Exp: 7/4087 D: 9 Sp: 95 Satiated Bleeding ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Character Information ---------------------------------------------------------------------------- Mer St:20 Le:15 Wi:16 Dx:14 To:19 Ch:12 Ap:13 Ma:13 Pe:16 L DV/PV: 12/6 H: 4(66) P: 15(15) Exp: 7/4087 M: 1646 ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Mer Race: male Dwarf Class: Merchant Eye color: brown Hair color: brown Complexion: tanned Height: 4' Weight: 182 pounds Age: 67 (grown-up) Star sign: Candle Birthday: 28/Candle (day 298 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you enjoyed competition against others to the fullest. You were a very active kid. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Merchant. During your apprenticeship you specialized on magical scrolls and maps. ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 4 +3 +1 +1 skilled 47 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 2 Damage caused with your melee weapons: -------------------------------------- Right hand: +14 bonus to hit, 2d3+6 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising ................ 59 (good) [+4d4] Climbing .................. 42 (fair) [+3d4] Detect item status ........ 46 (fair) [+1d5] Detect traps .............. 14 (mediocre) [+4d5] First aid ................. 27 (mediocre) [+3d4] Gemology .................. 69 (good) [+3d4] Haggling .................. 81 (great) [+3d3] Herbalism ................. 49 (fair) [+3d4] Listening ................. 44 (fair) [+3d4] Literacy .................. 62 (good) [+2d4] Metallurgy ................ 37 (fair) [+4d4] Mining .................... 61 (good) [+3d3] Pick pockets .............. 75 (great) [+3d3] Smithing .................. 40 (fair) [+2d4] Survival .................. 28 (mediocre) [+3d5] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1049 stones Carrying capacity: 2250 stones Head : - Neck : - Body : chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : - Right Hand : warhammer (+0, 2d3) [60s] Left Hand : uncursed medium mithril shield [+5, +1] [80s] Right Ring : - Left Ring : - Bracers : uncursed bracers of defense [+2, +0] [10s] Gauntlets : - Boots : leather boots [+0, +0] [25s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 474 stones Carrying capacity: 2250 stones Helmets ('[') leather cap {fair} [5s] Boots ('[') light boots [20s] Necklaces (''') splendid necklace [3s] One-handed weapons ('(') mace {good} [80s] spear {good} [50s] Missile weapons ('}') uncursed hand crossbow {good} [30s] Tools (']') uncursed strange item [10s] box with flint and steel [5s] Potions ('!') heap of 2 potions of healing [8s] potion of confusion [2s] heap of 5 potions of invisibility [20s] potion of exchange [4s] uncursed potion of healing [4s] potion of booze [4s] uncursed potion of carrot juice [4s] potion of blindness [2s] cursed potion of healing [4s] heap of 2 uncursed potions of booze [8s] heap of 3 potions of carrot juice [12s] heap of 3 potions of healing [12s] turquoise potion {fair} [2s] golden potion {mediocre} [4s] blood red potion [2s] Scrolls ('?') heap of 3 scrolls of uncursing [6s] heap of 2 scrolls of vermin control [4s] scroll of darkness [2s] scroll of protection [2s] scroll of protection [2s] uncursed scroll of uncursing [2s] Food ('%') iron ration [100s] burb root [2s] heap of 2 burb roots [4s] strange herb [2s] strange herb [2s] heap of 2 blessed strange herbs [4s] Valuables ('$') 4736 gold pieces [47s] ---------------------------------------------------------------------------- Killed Monsters ---------------------------------------------------------------------------- 98 monsters perished under his attacks. The following monsters were vanquished: 1 black hurthling 1 bugbear 1 chaos sister 1 dark sage 4 dire wolves 1 doppleganger 2 giant ant workers 1 giant bat 1 giant lizard 1 goblin 2 goblin rockthrowers 1 goblin slavemaster 5 hobgoblins 1 hobgoblin leader 26 jackals 1 kobold chieftain 1 large bat 3 large orcs 1 lizard man 2 orcs 1 rat 1 ratling archer 1 skeleton 1 wererat 1 werewolf 35 wolves 1 zombie ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- He survived for 0 years, 2 days, 23 hours, 16 minutes and 9 seconds (1646 turns). Mer visited 10 places. His willpower score was modified by +1 during his career. His dexterity score was modified by +1 during his career. His perception score was modified by +1 during his career.