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Udervelt St:15 Le:17 Wi:15 Dx:12 To:15 Ch:12 Ap: 9 Ma:11 Pe:13 L DV/PV: 17/5 H: -13(22) P: 3(3) Exp: 1/48 BVL Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Udervelt Race: male Dwarf Class: Assassin Eye color: black Hair color: brown Complexion: brown Height: 4'2" Weight: 171 pounds Age: 63 (grown-up) Star sign: Wand Birthday: 2/Wand (day 62 of the year) YOUR HISTORY: Your parents belong to the middle class. They are average people living in average quarters. Your father is a craftsman of mediocre talent. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you embarked on many small journeys to nearby towns on behalf of your parents. You learned to know lots of people and made many friends. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become an Assassin. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 620 stones Carrying capacity: 1500 stones Head : blessed hood [+2, +0] [3s] Neck : - Body : uncursed studded leather armor (-1, +0) [-1, +3] [250s] Girdle : - Cloak : uncursed hooded cloak [+1, +2] [40s] Right Hand : blessed hand axe (+0, 1d6+1) [50s] Left Hand : uncursed small shield [+2, +0] [50s] Right Ring : - Left Ring : - Bracers : - Gauntlets : uncursed gloves (+1, +1) [+0, +0] [6s] Boots : uncursed leather boots [+0, +0] [25s] Missile Weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 196 stones Carrying capacity: 1500 stones One-handed weapons ('(') heap of 7 uncursed daggers (+0, 1d4) [70s] uncursed dagger (+1, 1d4) [10s] Potions ('!') blessed potion of poison [4s] heap of 3 uncursed potions of poison [12s] Food ('%') uncursed iron ration [100s] Valuables ('$') 1 gold piece [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 4 +3 +1 +0 skilled 105 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 2 +2 +1 +0 basic 26 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 4 +8 +6 +1 skilled 52 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 20 Damage caused with your melee weapons: -------------------------------------- Right hand: +5 bonus to hit, 1d6+3 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 10 (poor) [+3d4] Alertness ................ 39 (fair) [+3d5] Archery .................. 29 (mediocre) [+3d5] Backstabbing ............. 30 (mediocre) [+4d5] Climbing ................. 42 (fair) [+4d5] Detect traps ............. 33 (fair) [+4d5] Dodge .................... 18 (mediocre) [+4d5] Find weakness ............ 26 (mediocre) [+4d5] First aid ................ 23 (mediocre) [+3d4] Haggling ................. 26 (mediocre) [+3d4] Listening ................ 24 (mediocre) [+4d5] Literacy ................. 32 (fair) [+3d4] Metallurgy ............... 24 (mediocre) [+3d4] Mining ................... 62 (good) [+1d3] Pick locks ............... 41 (fair) [+4d5] Smithing ................. 49 (fair) [+2d4] Stealth .................. 34 (fair) [+4d5] Two weapon combat ........ 30 (mediocre) [+3d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Udervelt, the dwarven assassin, was killed by Yergius. He scored 412 points. He survived for 0 years, 0 days, 20 hours, 7 minutes and 54 seconds (69 turns). Udervelt visited 2 places. He ended his adventuring life in the outlaw village "Lawenilothehl". 2 monsters perished under his attacks. He had the following talents: Affinity with Axes, Affinity with Boomerangs & Scurgari. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was lawfully aligned. The following monsters were vanquished: 1 bandit 1 beggar ---------------------------------------------------------------------------- Playing Time ---------------------------------------------------------------------------- You played for 0 hours, 0 minutes and 20 seconds. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Version 1.2.0 with ADOM Sage 0.9.12 Linux ELF Prerelease 16 Build: Aug 18 2013 08:09:42