------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### ############################# ####### #.......# #......./...../.........../.# #.....# ###..<....# ######### #.......#######...........#.#############.....# #./.......# #.......# #.......# #...........#...................# #.######### #.......# ######### #######################.###.....# #.# #.......# #.....# #.....# #/####### #...^...# ####### #####.##### ####### #.......# #.......# #.....# #...*.# #_......# #.......###.....#######################.#.### #...>...# #....^..../................@@@..........#...# #.......###############.....###########################.############# #...................../[....# #...../.......# ############################# #######.......# #.......# ######### Dizard St:12 Le:23 Wi:15 Dx:10 To:16 Ch:13 Ap:10 Ma:19 Pe:14 L DV/PV: 11/3 H: -4(40) P: 46(46) Exp: 5/2257 DD: 2 Sp: 100 Stunned ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Dizard Race: male Dwarf Class: Wizard Eye color: brown Hair color: black Complexion: brown Height: 3'10" Weight: 180 pounds Age: 66 (grown-up) Star sign: Candle Birthday: 28/Candle (day 298 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. In your childhood you were fascinated by your environment and the everchanging wonders of the world. You were a very curious and adventurous child. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 620 stones Carrying capacity: 1200 stones Head : uncursed horned helmet [+1, +1] [100s] Neck : - Body : uncursed robe [+0, +1] [60s] Girdle : - Cloak : - Right Hand : uncursed battle axe (+0, 1d6+2) [70s] Left Hand : uncursed medium shield [+3, +1] [100s] Right Ring : blessed ring of acid resistance [1s] Left Ring : uncursed ring of acid resistance [1s] Bracers : - Gauntlets : uncursed archery gloves (+0, +4) [+0, +0] [6s] Boots : uncursed sandals [+0, +0] [6s] Missile weapon: - Missiles : heap of 6 uncursed rocks (+2, 1d4) [30s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 246 stones Carrying capacity: 1200 stones Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] Missile weapons ('}') uncursed hand crossbow (+0, -1) [30s] Missiles ('*') uncursed rock (+2, 1d4) [5s] Tools (']') heap of 4 uncursed torches [40s] uncursed box with flint and steel (3) [5s] uncursed tinderbox (12) [3s] Wands ('\') uncursed wand of magic missiles (6 charges) [3s] Potions ('!') uncursed potion of cure poison [2s] uncursed potion of booze [4s] potion of holy water [4s] Scrolls ('?') heap of 2 uncursed scrolls of identify [4s] uncursed scroll of item detection [2s] Books ('"') blessed spellbook of Magic Missile [100s] Valuables ('$') 460 gold pieces [4s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 21 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 20 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 4 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: +2 bonus to hit, 1d6+3 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 6, base range: 2, +6 bonus to hit, 1d4+1 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 69 (good) [+3d5] Climbing ............. 33 (fair) [+3d3] Concentration ........100 (superb) [+2d4] Detect traps ......... 25 (mediocre) [+3d4] First aid ............ 30 (mediocre) [+3d3] Haggling ............. 21 (mediocre) [+3d4] Healing .............. 38 (fair) [+3d3] Herbalism ............ 56 (good) [+3d5] Listening ............ 30 (mediocre) [+3d5] Literacy .............100 (superb) [+2d4] Metallurgy ........... 41 (fair) [+3d4] Mining ............... 68 (good) [+1] Smithing ............. 23 (mediocre) [+3d3] Stealth .............. 34 (fair) [+3d3] Ventriloquism ........ 33 (fair) [+3d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Frost Bolt : 567, 11pp (Effectivity: +5) Magic Missile: 582, 8pp (Effectivity: +0) Remove Curse : 424, 50pp (Effectivity: +0) Teleportation: 671, 22pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Dizard, the dwarven wizard, was killed by a bandit. He scored 9357 points and advanced to level 5. He survived for 0 years, 2 days, 5 hours, 27 minutes and 9 seconds (2831 turns). Dizard visited 9 places. His mana score was modified by +1 during his career. His perception score was modified by +1 during his career. He ended his adventuring life in a sinister dungeon on level 2. 52 monsters perished under his attacks. He possessed the following intrinsics: He was acid resistant (gained through items). He was lucky. He had the following talents: Alert, Good Learner, Hardy, Miser. He had a final speed score of 100 (final base speed: 100). He was a fervent follower of Morodwyn. He asked for 4 divine interventions. He was lawfully aligned. The following monsters were vanquished: 1 bandit 1 big dog 1 black hurthling 1 cave lion 1 claw bug 1 fire beetle 2 giant bats 2 giant centipedes 2 giant frogs 1 giant rat 3 gnolls 4 goblins 1 goblin chieftain 4 goblin rockthrowers 2 goblin slavemasters 5 kobolds 1 kobold shaman 7 large bats 1 lizard man 7 orcs 1 skeleton 1 viper 1 white worm 1 wolf