------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^^^ ^^@.^ ^..^^ .^^ Vaarnim St:14 Le:15 Wi:15 Dx:12 To:14 Ch:13 Ap:11 Ma:15 Pe:13 N+ DV/PV: 15/9 H: 21(21) P: 30(30) Exp: 1/0 DrCh Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Vaarnim Race: male Human Class: Priest Eye color: blue Hair color: brown Complexion: tanned Height: 185 cm Weight: 76 kilos Age: 26 (grown-up) Star sign: Wand Birthday: 12/Wand (day 72 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Priest. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 840 stones Carrying capacity: 1400 stones Head : - Neck : - Body : uncursed chain mail (-1, -3) [-3, +8] [400s] Girdle : - Cloak : uncursed light cloak [+1, +0] [20s] Right Hand : uncursed club (+0, 1d6+3) [30s] Left Hand : uncursed medium shield [+4, +1] [100s] Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed leather boots [+1, +0] [25s] Missile Weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 265 stones Carrying capacity: 1400 stones Tools (']') heap of 3 uncursed torches [30s] blessed box with flint and steel (47) [5s] uncursed tinderbox (16) [3s] uncursed holy symbol [5s] Potions ('!') heap of 4 uncursed potions of water [16s] uncursed potion of healing [4s] Scrolls ('?') uncursed scroll of vermin control [2s] Books ('"') uncursed spellbook of Divine Key (Knock) [100s] Food ('%') uncursed iron ration [100s] Valuables ('$') 39 gold pieces [0s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 22 Daggers & knives 0 +0 +0 +0 unskilled 22 Clubs & hammers 2 +2 +0 +0 basic 60 Maces & flails 0 +0 +0 +0 unskilled 22 Swords 0 +0 +0 +0 unskilled 22 Axes 0 +0 +0 +0 unskilled 22 Whips 0 +0 +0 +0 unskilled 22 Pole arms 0 +0 +0 +0 unskilled 22 Twohanded weapons 0 +0 +0 +0 unskilled 22 Staves 0 +0 +0 +0 unskilled 22 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 0 +0 +0 +0 unskilled 10 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 1 +2 basic 37 Damage caused with your melee weapons: -------------------------------------- Right hand: +2 bonus to hit, 1d6+4 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Climbing .................. 36 (fair) [+3d3] Concentration ............. 24 (mediocre) [+4d5] Detect item status ........ 91 (superb) [+2d4] First aid ................. 35 (fair) [+4d5] Food preservation ......... 16 (mediocre) [+4d5] Haggling .................. 42 (fair) [+4d4] Healing ................... 44 (fair) [+4d5] Herbalism ................. 49 (fair) [+4d4] Listening ................. 35 (fair) [+3d3] Literacy .................. 98 (superb) [+2d4] Music ..................... 23 (mediocre) [+4d4] Swimming .................. 25 (mediocre) [+3d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Vaarnim, the human priest, quit prematurely. He scored 1118 points. He survived for 0 years, 0 days, 0 hours, 0 minutes and 0 seconds (1 turn). Vaarnim visited 1 place. His perception score was modified by +1 during his career. He ended his adventuring life in the wilderness. He did not manage to vanquish any monsters. He had the following talent: Alert. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was neutrally aligned. ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Version 1.2.0 with ADOM Sage 0.9.15 Linux ELF Prerelease 5 Build: Oct 2 2012 15:07:27