------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##### ########### #...# .............####### #.<.# ..................##### #...# .....................## #####.## ==========.............### #.....# ====== ==========............# #.##### ====== ============.........### ####### #.#### =======###===========..........###.....# #....# =======#=.===========..............###.##### ####.# ========####==========..........##### #.#...# #.# .==========#========...........## #.#.#.# #.# ....=======#====...........##### #...#.######.# ............Z...........#### #####........# .............@......##### ########## ##################### Rafael St:21 Le:17 Wi:17 Dx:16 To:20 Ch: 9 Ap: 6 Ma: 6 Pe:17 CN DV/PV: 80/22 H: -1(159) P: 26(26) Exp: 14/117741 UCBT Sp: 109 Invisible Bleeding Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Rafael Race: male Human Class: Duelist Eye color: blue Hair color: brown Complexion: light Height: 6'1" Weight: 158 pounds Age: 24 (grown-up) Star sign: Sword Birthday: 20/Sword (day 200 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you were very lazy. You slept a lot and didn't care too much for your duties and tasks. Your parents were not very happy with you. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Duelist. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1268 stones Carrying capacity: 2475 stones He: uncursed mithril cap [+0, +2] [40s] Ne: uncursed ankh [3s] Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Gi: uncursed eternium girdle [+0, +4] [12s] Cl: cursed cloak of invisibility (-1, +0) [+1, +0] [30s] RH: blessed golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) LH: - RR: uncursed ring of defense +1 [1s] LR: uncursed ring of cold resistance [1s] Br: - Ga: uncursed fencing gloves [+2, +1] [6s] Bo: uncursed leather boots [+0, +3] [25s] MW: blessed short bow (+1, +2) [20s] Mi: bundle of 16 blessed arrows (+0, 1d6) [32s] Tl: uncursed torch (867 turns of fuel remaining, lit) [10s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 998 stones Carrying capacity: 2475 stones Gauntlets ('[') uncursed gauntlets (-1, +0) [+0, +1] [10s] blessed gloves [+0, +0] [6s] uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] cursed thick gauntlets (-1, -2) [+0, +1] [15s] Cloaks ('[') uncursed hooded cloak [+1, +0] [40s] Necklaces (''') uncursed rusty amulet of free action [3s] blessed necklace of rapid healing [2s] uncursed amulet of protection from undead [3s] cursed amulet of balance [3s] uncursed amulet of teleport control [3s] Bracers (',') uncursed brass bracers [+0, +0] [10s] One-handed weapons ('(') uncursed large adamantium hammer (+0, 1d10+8) [89s] uncursed mithril scalpel of penetration (+2, 1d3+6) [1s] uncursed pick axe (+3, 1d6+1) [75s] blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] Missile weapons ('}') uncursed short bow (+1, +0) [20s] uncursed light crossbow (+2, +1) [70s] Missiles ('/') bundle of 13 uncursed arrows (+0, 1d6) [26s] bundle of 11 uncursed quarrels (+1, 2d6) [22s] bundle of 12 uncursed griffon-feathered quarrels (+1, 2d6) [24s] bundle of 6 uncursed quarrels of undead slaying (+3, 2d6+3) [24s] bundle of 18 uncursed arrows (+0, 1d6+1) [36s] bundle of 6 cursed arrows of undead slaying (+6, 2d4+1) [12s] Tools (']') uncursed torch [10s] uncursed torch (632 turns of fuel remaining) [10s] uncursed box with flint and steel (37) [5s] uncursed tinderbox (10) [3s] heap of 2 uncursed tiny keys [2s] uncursed fireproof blanket [10s] uncursed waterproof blanket [10s] uncursed magical writing set (6) [5s] uncursed holy symbol [5s] uncursed tinderbox (2) [3s] blessed hexagonal key [1s] uncursed small key [1s] Rings ('=') uncursed ring of acid resistance [1s] uncursed ring of stun resistance [1s] uncursed ring of gain attribute {Wi+1} [1s] uncursed rusty ring of mental stability [+0, +1] {Le+1} [1s] Wands ('\') uncursed wand of cold (0 charges) [4s] uncursed wand of paralyzation (2 charges) [3s] blessed wand of item detection (2 charges) [3s] uncursed wand of stunning (2 charges) [3s] uncursed wand of door creation (4 charges) [3s] cursed wand of light (10 charges) [4s] uncursed wand of acid (1 charge) [4s] blessed wand of trap creation (5 charges) [3s] blessed wand of teleportation (1 charge) [4s] uncursed wand of cold (1 charge) [4s] Potions ('!') uncursed potion of invisibility [4s] uncursed potion of potential beauty [4s] uncursed potion of cure poison [2s] uncursed potion of potential charisma [4s] heap of 2 uncursed potions of healing [8s] potion of unholy water [4s] cursed potion of healing [4s] uncursed potion of carrot juice [4s] uncursed berzio potion [2s] uncursed potion of booze [4s] uncursed potion of boost toughness [2s] uncursed potion of raw mana [2s] uncursed oil of rust removal [2s] uncursed potion of water [4s] uncursed potion of toughness [4s] uncursed potion of youth [4s] blessed potion of boost willpower [2s] uncursed potion of potential learning [4s] Scrolls ('?') heap of 2 uncursed scrolls of darkness [4s] blessed scroll of identify [2s] heap of 2 uncursed scrolls of repair [4s] uncursed scroll of monster detection [2s] uncursed scroll of teleportation [2s] blessed scroll of repair [2s] heap of 2 uncursed scrolls of identify [4s] cursed scroll of peace [2s] uncursed scroll of great identify [2s] uncursed scroll of light [2s] uncursed scroll of defense [2s] Food ('%') heap of 2 cursed bits of plain candy [4s] heap of 15 uncursed cooked lizards [45s] uncursed bit of gnomish candy [2s] heap of 2 cursed spenseweeds [4s] Valuables ('$') 15650 gold pieces [156s] Gems ('*') uncursed worthless piece of green glass [1s] uncursed amber [1s] uncursed aquamarine [1s] uncursed crystal of knowledge [1s] uncursed crystal of light [1s] uncursed worthless piece of brown glass [1s] cursed worthless piece of red glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 29 Daggers & knives 0 +0 +0 +0 unskilled 10 Clubs & hammers 0 +0 +0 +0 unskilled 10 Maces & flails 0 +0 +0 +0 unskilled 10 Swords 10 +9 +6 +3 excellent 1054 Axes 0 +0 +0 +0 unskilled 10 Whips 0 +0 +0 +0 unskilled 10 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 75 Bows 0 +0 +0 +0 unskilled 70 Crossbows 0 +0 +0 +0 unskilled 75 Thrown axes & hammers 0 +0 +0 +0 unskilled 75 Thrown daggers 0 +0 +0 +0 unskilled 75 Thrown rocks & clubs 0 +0 +0 +0 unskilled 75 Thrown spears 0 +0 +0 +0 unskilled 75 Boomerangs & scurgari 0 +0 +0 +0 unskilled 75 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 36 Damage caused with your melee weapons: -------------------------------------- Right hand: +21 bonus to hit, 2d5+8 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 16, base range: 4, +8 bonus to hit, 1d6+2 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 71 (great) [+1d5] Athletics ................ 73 (great) [+2d4] Climbing ................. 45 (fair) [+3d3] Concentration ............ 20 (mediocre) [+4d5] Dodge .................... 80 (great) [+2d4] Find weakness ............100 (superb) [+2d4] First aid ................ 60 (good) [+3d4] Food preservation ........ 63 (good) [+1d5] Haggling ................. 28 (mediocre) [+3d3] Healing .................. 96 (superb) [+1d5] Law ...................... 33 (fair) [+4d5] Listening ................ 57 (good) [+3d4] Literacy ................. 61 (good) [+1d3] Swimming ................. 35 (fair) [+3d3] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Rafael, the human duelist, was killed by a skeletal king. He scored 67674 points and advanced to level 14. He survived for 0 years, 28 days, 15 hours, 10 minutes and 28 seconds (14071 turns). Rafael visited 44 places. His strength score was modified by +3 during his career. His willpower score was modified by +2 during his career. His toughness score was modified by +4 during his career. His mana score was modified by +1 during his career. His perception score was modified by +1 during his career. He was the champion of the arena. He brought back joy into the life of a tiny girl. He ended his adventuring life in a huge natural cave. 908 monsters perished under his attacks. The following seven artifacts were generated during his adventure: the si the golden gladius "Death's Sting" the sword of Nonnak the elemental gauntlets the ring of the High Kings the ancient mummy wrapping the ankh He possessed the following intrinsics: He was poison resistant (also through an item). He was cold resistant (gained through an item). He was acid resistant. He was lucky (gained through an item). Fate smiled upon him (gained through an item). He was sleep resistant (gained through an item). He was able to control teleportation. He was invisible (gained through an item). He was stun resistant (gained through an item). He was resistant to death rays (gained through an item). He was able to see invisible things (gained through an item). He was immune to ice attacks (gained through an item). He had the following talents: Alert, Hardy, Long Stride, Miser, Tough Skin, Treasure Hunter. He had a final speed score of 109 (final base speed: 102). He was not particularly religious. He did not ask for divine help. He was chaotically aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 1 ankheg 2 annis hags 5 bandits 3 barbarians 2 berserkers 2 black hurthlings 12 blink dogs 1 blue baby dragon 1 bone golem 3 brown worms 2 bugbears 2 cave bears 2 cave fishers 1 chaos brother 2 chaos lizards 2 chaos rats 3 chaos sisters 2 claw bugs 1 clay statue 2 cobras 6 corpse fiends 1 crystal statue 1 cutpurse 2 dark elven archers 1 dark elven warrior 1 dark orc 1 dark sage 9 dire wolves 1 displacer beast 2 doppelgangers 6 fire beetles 3 fire lizards 1 floating eye 1 fomorian giant 2 gelatinous cubes 18 ghosts 1 ghost bat 71 ghuls 1 giant ant queen 14 giant ant warriors 8 giant ant workers 9 giant bats 24 giant bee warriors 1 giant bee worker 2 giant centipedes 3 giant lizards 35 giant rats 2 giant slugs 1 giant spider 21 gnolls 3 gnoll chieftains 5 goblins 1 goblin chieftain 6 goblin rockthrowers 2 goblin slavemasters 1 green hag 1 gremlin 1 harpy 1 hill giant 8 hill orcs 2 hill orc sergeants 3 hobgoblins 2 huge bats 27 hyenas 18 jackals 4 jackal demons 5 jackalweres 19 kobolds 4 kobold chieftains 1 kobold shaman 9 large bats 12 large gnolls 1 large jackal 7 large kobolds 2 large orcs 1 large snake 1 least daemon 1 lightning lizard 6 lizard men 1 master necromancer 1 master swordsman 2 mimics 3 minotaurs 12 mummies 1 mummy lord 1 ochre jelly 1 ogre 11 orcs 1 orc chieftain 1 orc scorcher 22 pit vipers 1 quasit 1 quickling lord 3 rabid dogs 3 raiders 52 rats 1 ratling duelist 1 ratling fencer 1 ratling master thief 3 ratling thieves 1 ratling warlord 1 ratling warrior 4 rattlesnakes 44 shadows 1 shadow centipede 1 skeletal warrior 91 skeletons 1 slow shadow 1 steel zombie 3 swordsmen 2 tarantulas 1 troll 1 undead chaos dwarven berserker 2 vipers 6 wererats 2 werewolves 1 white baby dragon 12 white worms 55 wights 27 wolves 1 wraith 73 zombies ---------------------------------------------------------------------------- Version Information ---------------------------------------------------------------------------- Ancient Domains Of Mystery Version 1.2.0 Linux ELF Prerelease 14 Build: May 26 2013 13:48:36