# # Configuration file for ADOM Version 1.2.0 # # Variable types: # --------------- # boole [true, false] # string # number (only integers) # # Boolean variables (default = false): # ------------------------------------ # Allow_Default_Names # Auto_Lock_Doors # Auto_Lock_Nearest # Auto_Open_Doors # Auto_Select_Doors # Auto_Swap_Neutral # No_Book_Spellcasting # Check_Item_In_Hand # Colored_Menus # Colored_Messages # Colored_PC # Compact_Kill_List # Display_Key_Code # Exit_After_Save # Fast_Missile_Readying # Fast_More # Fated_Gender # Low_Hitpoint_Warning # Metric_Measuring # Nice_Stuff # Questioned_Attributes # Quitters_Allowed # Random_PC # Reload_Missiles # Reverse_Message_Order # Show_Blood # Show_Experience # Sorted_Skills # Starvation_Warning # Stop_Walking_At_Corners # Verbose_Level_Messages # Walk_Carefully # Zap_Wands_In_Hand # # Other variables: # ---------------- # Auto_Pickup [string made up from the following characters] # [ Armor, shields, cloaks, boots, girdles, gauntlets and helmets # * Gems and rocks # ] Tools # ' Necklaces # ( Melee weapons # } Missile weapons # / Missiles # = Rings # \ Wands # ! Potions # ? Scrolls # ~ Bracers # %% Food # $ Gold # { Instruments # " Books # Base_Delay_Factor [number] # Class [string] # Class_Mask [string made up from the following characters] # a - Fighter # b - Paladin # c - Ranger # d - Thief # e - Assassin # f - Wizard # g - Priest # h - Bard # i - Monk # j - Healer # k - Weaponsmith # l - Archer # m - Merchant # n - Farmer # o - Mindcrafter # p - Barbarian # q - Druid # r - Necromancer # s - Elementalist # t - Beastfighter # u - Chaos Knight # v - Duelist # Message_Buffer_Size [number] # Name [string] # Persistence [number] # Race [string] # Race_Mask [string made up from the following characters] # a - Human # b - Troll # c - High Elf # d - Gray Elf # e - Dark Elf # f - Dwarf # g - Gnome # h - Hurthling # i - Orc # j - Drakeling # k - Mist Elf # l - Ratling # Recovery [number] # Sex [male, female] # Short_Log_Format [string] # Uncursed_String [string] # Item_Status_Color [string made up from one of the following constants] # blue # green # cyan # red # magenta # brown # light gray # dark gray # light blue # light green # light cyan # light red # light magenta # yellow white # Verbose_Log_Format [string] # # Only supported on Windows and OSX: # ---------------------------------- # Font_Name [string] # Font_Size [number] # Auto_Lock_Nearest = true Auto_Open_Doors = true Auto_Select_Doors = true Auto_Swap_Neutral = false Base_Delay_Factor = 5 Check_Item_In_Hand = true Colored_Menus = true Colored_Messages = true Colored_PC = true Fast_Missile_Readying = true Item_Status_Color = cyan Low_Hitpoint_Warning = true Nice_Stuff = true Persistence = 20 Reload_Missiles = true Reverse_Message_Order = true Show_Blood = true Show_Experience = true Sorted_Skills = true Starvation_Warning = true Walk_Carefully = true Zap_Wands_In_Hand = true