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Merlin St:10 Le:15 Wi:13 Dx:14 To:14 Ch:14 Ap:10 Ma:19 Pe:14 N= DV/PV: 13/1 H: 0(18) P: 28(28) Exp: 1/0 WE Sp: 100 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Merlin Race: male Gnome Class: Wizard Eye color: brown Hair color: brown Complexion: tanned Height: 3'3" Weight: 123 pounds Age: 104 (grown-up) Star sign: Candle Birthday: 7/Candle (day 277 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. As a child you had to survive pretty harsh times since your parents seemed to have run out of luck. Their wealth was ever-declining and times were very hard. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 555 stones Carrying capacity: 1000 stones Head : - Neck : - Body : uncursed robe [+0, +1] [60s] Girdle : - Cloak : - Right Hand : - Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed gnomish boots (+1, +0) [+2, +0] [10s] Missile weapon: - Missiles : - Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 485 stones Carrying capacity: 1000 stones Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] Tools (']') blessed torch [10s] uncursed torch [10s] uncursed box with flint and steel (40) [5s] uncursed tinderbox (24) [3s] Rings ('=') uncursed ring of damage [1s] blessed ring of damage [1s] Wands ('\') uncursed wand of door creation (1 charge) [3s] Potions ('!') uncursed potion of carrot juice [4s] uncursed potion of insight [2s] Scrolls ('?') uncursed scroll of power [2s] uncursed scroll of education [2s] Books ('"') uncursed spellbook of Acid Bolt [100s] uncursed spellbook of Fire Bolt [100s] uncursed spellbook of Lightning Bolt [100s] Food ('%') uncursed iron ration [100s] Valuables ('$') 206 gold pieces [2s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 11 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: +1 bonus to hit, 1d3+0 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .............. 30 (mediocre) [+4d5] Climbing ............. 30 (mediocre) [+3d3] Concentration ........ 37 (fair) [+4d5] First aid ............ 27 (mediocre) [+3d4] Gemology ............. 17 (mediocre) [+4d5] Haggling ............. 28 (mediocre) [+3d4] Healing .............. 23 (mediocre) [+3d4] Herbalism ............ 45 (fair) [+4d4] Listening ............ 50 (fair) [+3d3] Literacy .............100 (superb) [+2d4] Mining ............... 9 (poor) [+3d4] Pick pockets ......... 15 (mediocre) [+3d5] Stealth .............. 29 (mediocre) [+3d4] Ventriloquism ........ 44 (fair) [+2d4] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Merlin, the gnomish wizard, was killed by a wolf. He scored 1552 points. He survived for 0 years, 3 days, 3 hours, 29 minutes and 50 seconds (272 turns). Merlin visited 2 places. He ended his adventuring life somewhere in the hills. He did not manage to vanquish any monsters. He had the following talents: Good Book Learner, Good Learner, Potent Aura, Strong Magic. He had a final speed score of 100 (final base speed: 100). He was not particularly religious. He did not ask for divine help. He was neutrally aligned.