------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### #h......# #.<.....# ############################################### #.......# #.........../.................................# #.......###...........#################################.################# #......@/./.........../.........................................../.....# #######################################################/###########.....# #.......# #.........# #.....# #.......# #.........# ###/### #.......# #...(.....# #.# ############# #.......# #.........# #.# #...........# #.......# #.........# #.# #...........# #.......#####################.........# #.####### #...........# #.........%/................/.....*...# #.......# #...........############################################### #.....>.# #....[....................# #.......# ########################### ######### Vaarnim St:17 Le:20 Wi:16 Dx:14 To:15 Ch:14 Ap:12 Ma:17 Pe:18 CN DV/PV: 11/18 H: 32(72) P: 60(92) Exp: 12/43177 DDL Sp: 90 Satiated Strained ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Vaarnim Race: male Human Class: Necromancer Eye color: blue Hair color: brown Complexion: light Height: 6'3" Weight: 165 pounds Age: 21 (grown-up) Star sign: Book Birthday: 20/Book (day 50 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Necromancer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2133 stones Carrying capacity: 1800 stones Head : - Neck : - Body : uncursed eternium plate mail (-1, -2) [+0, +14] [240s] Girdle : blessed eternium girdle [+0, +4] [12s] Cloak : blessed light cloak [+1, +0] [20s] Right Hand : blessed adamantium spear of the eagle (+1, 1d8+6) [36s] Left Hand : - Right Ring : uncursed ring of damage [1s] Left Ring : - Bracers : - Gauntlets : - Boots : blessed seven league boots [+1, +0] [30s] Missile weapon: - Missiles : - Tool : uncursed torch (1010 turns of fuel remaining, lit) [10s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1784 stones Carrying capacity: 1800 stones Armor ('[') blessed empowered robe of protection [+1, +5] [60s] heap of 2 uncursed eternium plate mails (-1, -2) [-1, +13] [480s] Cloaks ('[') uncursed leather cloak (-1, +0) [+1, +0] [40s] blessed cloak of defense [+3, +0] [20s] One-handed weapons ('(') blessed heavy mace of the sun (+3, 2d5+3) [-2, +0] [200s] uncursed mithril battle axe (+0, 1d6+5) [56s] uncursed pick axe (+0, 1d6+2) [75s] Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10) [40s] blessed quarterstaff (+0, 1d10) [40s] Tools (']') heap of 10 uncursed torches [100s] heap of 8 blessed torches [80s] blessed box with flint and steel (20) [5s] heap of 3 uncursed boxes with flint and steel (18) [15s] uncursed box with flint and steel (22) [5s] uncursed box with flint and steel (20) [5s] heap of 2 uncursed boxes with flint and steel (26) [10s] uncursed box with flint and steel (42) [5s] uncursed box with flint and steel (25) [5s] blessed tinderbox (24) [3s] uncursed tinderbox (19) [3s] heap of 2 uncursed tinderboxes (13) [6s] uncursed tinderbox (20) [3s] uncursed tinderbox (11) [3s] uncursed tinderbox (29) [3s] uncursed holy symbol [5s] uncursed waterproof blanket [10s] uncursed fireproof blanket [10s] uncursed triangular key [1s] Instruments ('{') uncursed whistle [1s] Rings ('=') heap of 2 uncursed rings of luck [2s] heap of 2 uncursed rings of protection +1 [2s] blessed ring of acid resistance [1s] blessed ring of searching [1s] heap of 3 uncursed rings of cold resistance [3s] uncursed ring of the fish [1s] uncursed wedding ring [1s] uncursed ring of acid resistance [1s] uncursed ring of damage [1s] heap of 3 uncursed rings of fire resistance [3s] heap of 2 uncursed rings of stun resistance [2s] Wands ('\') uncursed wand of light (5 charges) [4s] uncursed wand of ball lightning (7 charges) [4s] uncursed wand of teleportation (1 charge) [4s] uncursed wand of knocking (6 charges) [3s] uncursed wand of trap detection (1 charge) [3s] uncursed wand of monster creation (7 charges) [3s] uncursed wand of magic missiles (3 charges) [3s] uncursed wand of stunning (5 charges) [3s] uncursed wand of door creation (8 charges) [3s] uncursed wand of knocking (1 charge) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of acid (0 charges) [4s] uncursed wand of light (3 charges) [4s] blessed wand of fire (20 charges) [4s] blessed wand of fire (0 charges) [4s] blessed wand of fire (13 charges) [4s] uncursed wand of monster detection (2 charges) [3s] uncursed wand of teleportation (0 charges) [4s] uncursed wand of fire (4 charges) [4s] Potions ('!') heap of 10 uncursed potions of water [40s] uncursed potion of poison [4s] heap of 2 uncursed potions of cure corruption [4s] heap of 2 uncursed potions of carrot juice [8s] uncursed potion of exchange [4s] uncursed oil of rust removal [2s] heap of 5 uncursed potions of booze [20s] uncursed potion of extra healing [2s] cursed potion of potential beauty [4s] uncursed potion of ultra healing [2s] uncursed potion of potential mana [4s] Scrolls ('?') uncursed scroll of item detection [2s] uncursed blank scroll [2s] uncursed scroll of literacy check [2s] uncursed scroll of magic mapping [2s] uncursed scroll of cure blindness [2s] heap of 7 uncursed scrolls of identify [14s] uncursed scroll of charging [2s] heap of 2 uncursed scrolls of gold detection [4s] heap of 3 uncursed scrolls of power [6s] uncursed scroll of light [2s] uncursed scroll of vermin control [2s] cursed scroll of great identify [2s] Books ('"') blessed spellbook of Acid Bolt [100s] uncursed spellbook of Frost Bolt [100s] Valuables ('$') 6699 gold pieces [66s] Gems ('*') cursed worthless piece of brown glass [1s] uncursed crystal of darkness [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 2 +2 +0 +0 basic 37 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 1 +1 +0 +0 basic 39 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 30 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 4 Damage caused with your melee weapons: -------------------------------------- Right hand: +14 bonus to hit, 1d8+13 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 70 (good) [+1d5] Appraising ............... 41 (fair) [+1d5] Climbing ................. 51 (good) [+1d3] Concentration ............100 (superb) [+1d5] Find weakness ............ 60 (good) [+1] First aid ................ 32 (fair) [+2d4] Food preservation ........ 53 (good) [+1] Haggling ................. 29 (mediocre) [+1d5] Herbalism ................ 38 (fair) [+1d5] Listening ................ 34 (fair) [+2d4] Literacy .................100 (superb) [+1d5] Necromancy ...............100 (superb) [+2d4] Pick pockets ............. 1 (poor) [+3d4] Stealth .................. 45 (fair) [+3d5] Swimming ................. 27 (mediocre) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 683, 13pp (Effectivity: +11) Bless : 13, 14pp (Effectivity: +0) Burning Hands : 301, 8pp (Effectivity: +0) Cure Disease : 372, 8pp (Effectivity: +0) Cure Light Wounds: 13, 9pp (Effectivity: +0) Darkness : 1131, 4pp (Effectivity: +1) Fire Bolt : 683, 10pp (Effectivity: +1) Frost Bolt : 914, 11pp (Effectivity: +9) Heal : 329, 40pp (Effectivity: +2) Light : 730, 3pp (Effectivity: +1) Lightning Bolt : 1352, 12pp (Effectivity: +0) Magic Lock : 700, 8pp (Effectivity: +0) Mystic Shovel : 9, 191pp (Effectivity: +0) Remove Curse : 559, 50pp (Effectivity: +0) Slow Monster : 358, 7pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Vaarnim, the human necromancer, quit prematurely. He scored 32944 points and advanced to level 12. He survived for 0 years, 3 days, 17 hours, 10 minutes and 53 seconds (7025 turns). Vaarnim visited 14 places. His strength score was modified by +1 during his career. His learning score was modified by +1 during his career. His willpower score was modified by +1 during his career. His toughness score was modified by +1 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +2 during his career. His perception score was modified by +2 during his career. He ended his adventuring life in a dusty dungeon. 270 monsters perished under his attacks. He possessed the following intrinsics: He was lucky. He was doomed. He was cursed. He was petrification resistant. He was able to teleport. He was stun resistant. He had the following talents: Alert, Careful, Charged, Miser, Potent Aura. He had a final speed score of 90 (final base speed: 100). He was not very pious. He asked for 1 divine intervention. He was chaotically aligned. The following monsters were vanquished: 2 assassins 2 bandits 1 barbarian 1 berserker 1 bugbear 1 cave lizard 1 caveman 1 chaos brother 2 cutpurses 1 dark elven priestess 1 dark elven warrior 1 displacer beast 3 dopplegangers 2 dwarves 1 eye of destruction 3 fire lizards 1 fire vortex 3 giant bats 2 giant centipedes 1 giant lizard 1 giant raccoon 9 giant rats 2 gnoll chieftains 22 goblins 2 goblin chieftains 1 goblin rockthrower 2 green slimes 4 harpies 3 hippogriffs 1 hobgoblin 1 hobgoblin chief 1 homunculus 1 huge bat 1 hyena 1 jackal 5 kobolds 1 kobold chieftain 2 kobold shamans 5 large bats 1 large gnoll 3 large kobolds 27 large orcs 1 large snake 4 large spiders 2 lizard men 1 minotaur 1 ogre 75 orcs 2 orc chieftains 19 orc scorchers 2 outlaws 2 outlaw leaders 2 pixies 1 quasit 3 rabid dogs 4 raiders 1 raider lord 7 rats 2 ratling archers 1 ratling master thief 1 ratling thief 1 shadow centipede 1 silver wolf 1 skeleton 5 water snakes 1 wererat 2 white worms 1 zombie